So Audiosurf's coming out Friday and I'm pretty excited about it. It's basically what would happen if Tetris, Wipeout, and your own personal iTunes got drunk and started messing around each other. In your room. During your party. While you were still going out with Tetris. That Russian whore.
Ahem. Anyway, Eurogamer explained it perfectly during their IGF review.
The program analyses the track before you play, creating the pacing and the gameplay space that you’re going to be surfing through. This means that as the music peaks, so do the visuals that surround your game. If you’re in a particularly intense section, then the chances are that the music will be rising as you play. When the music hammers home its major releases, so the neon track scintillates around you. As you’ll see when you have a play of Audiosurf (because I’m sure every gamer and his roadie will want to take a look at this), it’s a deeply impressive effect, especially when the program takes just a few seconds to figure out how to deliver your MP3 back to you in audio-visual gameplay form.
Something like this:
The possibilities are frigging endless! Am I the only person currently browsing his iTunes playlist looking for music to generate into experiences? Right now the top songs I can think of are
5. Beating Hearts Baby by Head Automatica
4. Digital Love by Daft Punk
3. Stellar by Incubus
2. I Would Do Anything For Love (But I Won't Do That) by Meatloaf (The ending riffs would be INCREDIBLE)
1. This:
It's gonna be a TRIP.
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